Showing posts with label nerd culture. Show all posts
Showing posts with label nerd culture. Show all posts

Tuesday, October 23, 2012

Sex, Pistols

About a month ago, a new PC game showed up on Steam, as part of their Greenlight program that allows customers to vote on the next games to be offered on the site. The same day, Steam took it down, later citing inappropriate content. On the game’s page, Steam left a message saying that: “the item has been banned for either violating the Steam Terms of Service or the Terms of Service for Greenlight.” It must have had some pretty questionable contact to be removed from a server that also sells Grand Theft Auto.

Before I get into the details of this particular game, I want to point out some of the most popular games that have been sold through Steam or comparable services: Left 4 Dead, Doom 3, multiple iterations of the Call of Duty series, and most infamously, Grand Theft Auto IV. Most of these are well-known, even outside the gaming world, but it doesn’t take a lot of scrutiny to figure out that they are structured around violence: most of them include references to war, death, and violence in their titles. Now, to be fair, some of the “greatest hits” in the gaming world are games like Portal and Minecraft, which involve no violence and focus instead on puzzles, creativity, world building, and other engaging and positive activities. The gaming industry, like the film industry, has a rating system intended to keep young children from games with inappropriate content, so violent games are rated M, for 17 and older, but that doesn’t stop many “underage” teens from playing these bloody and brutal games.

So what was the incredibly offensive content that caused a terms of service violation and got this game removed from Steam’s Greenlight page? It must be worse than the mechanism in Grand Theft Auto – or GTA – in which you can have sex with prostitutes and then kill them. This behavior is not only possible, but is encouraged by the gameplay mechanics, because having sex with a prostitute raises your health. The drawback, according to the wikia page for GTA, is that it costs money – a problem easily remedied by killing the hooker and taking her money. The sex acts, while not shown in great detail, are also not skipped over (NSFW). This is not objectionable to Steam.
And it definitely must be worse than the scoring system in Manhunt, which encourages you to carry out grisly and sadistic murders. In that game, your score is dependent on how gruesome the executions are (Disturbing images abound), and you are rated from a low “unimpressive” to a high “extremely competent.”

In fact, it is an erotic game called Seduce Me, which focuses on building relationships – yes, sexual ones – with characters in the game. The sex appears to be all consensual, and from what little I have seen of it (the game has yet to come out, but the developer has gameplay clips up as a preview), your actions in the game have consequences. So while I can’t make pronouncements about the detail of its content, I can say that from what the developer released, it seems rather, well, harmless.

Read more.

Monday, July 16, 2012

Casey's Law of Hipsterism

Much research and testing went into creating a definition of hipsterism for future scientific debate.

Definitions:
Let j = "tightness of jeans"
Let c = "time since last haircut"
Let u = number of times the subject has dismissively uttered "I liked it before it was cool"
Let i = "irony of eyewear or t-shirts"
Let R'(t) be the frequency of obscure cultural references over time t
Hipsterism (H) as a function of age (t) is defined as the following:



As you can see, the significance of the utterance “I liked it before it was cool” becomes diminished as the subject ages, and irrelevant after 35, as it is more likely to be a factually accurate statement at that time. The choice of clothing has no relationship to age and is consistent regardless of the subject’s age, but the obscure cultural references compound over time.

I present these findings for peer review, and for the edification of my peers and future students of the science of human behavior.

Read more responses to the question "what is a hipster?" at The Inclusive.